blue-ten:

Trakoclock asked:

Hey, if you don’t mind sharing, I’ve always wondered how you got that soft celling look on your characters in your comic. Any tips? I’m currently working on my own comic and I kind of want to go for a less harsh form of cell shading. Thanks!

A couple people have asked about the way I color things and I’ve been meaning to post a tutorial on it :]. I’ve never been too good at describing my process, but I hope this helps!

littleulvar:

nidotortle said:
tips on drawing from different perspectives or trying to draw specific poses? I need help pls ;-;

when it comes to specific poses I try to first draw the most basic shapes and movement lines and then gradually go into more and more details, like so:

imageimage

if you have difficulties with perspective, try drawing a perspective grid first:

image

it’s nothing different than tips from other artists, but I hope it helped a little ;u;

yoshiwara-den-of-sin:

batlesbo:

tonythetallone:

jacmirie:

fujo:

SenshiStock’s gallery consists of millions of pictures that are free to use as reference.

General Drawing Poses
Sit and Kneel
Dramatic and Reaching Drawing Poses
Magic and Hogwarts Drawing Poses
Staff Weapon Pose Reference
Hammer, Axe and Bat Pose Reference
Sword Weapon Drawing Reference
Small Bladed Weapon Pose Reference
Gun Weapon Pose Reference
Bow and Arrow Archery Stock
Foreshortening and Perspective Poses
Dynamic Flying Falling Action Poses
Deafeated or Laying Drawing Poses
Magic Crystal
Magical Girl Wand Weapon
Transformations and Dance
Cards
Back Pose Reference
Pin Up Inspired Poses for Drawing
Performances Poses
Life in General Poses
Fights and Fighting Pose Reference
Leaning Poses
Classic Sailor Senshi Poses
Wings
Sailor Moon Villains
Pairs
Romance or Couples Pose Reference
All the Male Stock
Hanging Stock Drawing Reference
Three or More Groups
Instruments
Mirrors
Whip 
Technobabble
 

So very helpful.

The good stuff, ladies and gents.

Quick! Get on my blog!

rj-abacura

have you seen this?

batsquatchstudios:

The big post of things about hands!!!

I don’t consider myself qualified to teach art at this point in my life, but I don’t see any harm in sharing observations I have made. In learning to draw hands over the past few months I’ve tried to take a lot of notes, with the end goal of hopefully creating a video tutorial one day. I personally learn better from videos than written or illustrated instructions, but I’ve never found any one video that really demystifies drawing hands.

I believe that in order to tackle such a difficult subject it is important to understand what makes it difficult, and this is not often addressed. If you understand the problems you can systematically solve them…

  1. Drawing the hand is almost like drawing a whole person. Similar number of “major masses” and a big range of motion.
  2. Because the hand is so versatile, it’s hard to pick a pose when practicing. Most individual body parts are drawn from different angles, whereas the hand must be drawn from different angles and in different poses.
  3. Hands have a lot of moving parts and from any given angle many of these will be partially or wholly obscured by other parts. Drawing “through the form” results in confusing construction lines that are difficult to interpret.
  4. Hands are expressive and give big clues as to what a character is doing. Odd or unnatural hand poses detract heavily from your overall piece. Most people avoid drawing hands because of this.
  5. The thumb flexes along a different plane than the four fingers and sits on its own deviant metacarpal. Drawing the hand in perspective is hard enough, but adding the thumb in relation to the rest of the hand at a convincing angle? Forget about it!
  6. Hands are typically simplified into box and cylinder forms, but almost every part of the hand is a combination of angles and curves. No one simplified form really describes these parts.
  7. Hands interact with other objects, like all the time. They’re tricky enough to draw on their own… this isn’t helping anyone.
  8. Hands have a lot of bony landmarks, veins, and tendons, all visible at the surface level. These are obstacles when trying to render them realistically.
  9. Hands are asymmetrical from every angle. Every part, every time.

I think that about covers the major issues we face when trying to draw hands. Now here are some observations and facts that you can use to fight back!

  1. The width of the first three fingers (index, middle and ring) is the same as the width of the wrist. The pinky and thumb both emanate from the parts of the palm that overhang this line.
  2. The palm of the hand is more of a pentagon than a rectangle (Thanks, Jim Lee!).
  3. The length of the middle finger is approximately the same as the length and width of the palm.
  4. The length of the phalanxes (finger bones in this case) diminishes in size as they get further from the palm. The second (middle) phalanx is 2/3 the length of the first (proximal), and the third (distal) is 2/3 the length of the second. You don’t really notice this since the first knuckle is “inside” the palm and we tend to think of the fingers as starting at the “finger crotch”.
  5. The thumb has no middle phalanx, only a proximal and a distal one.
  6. The thumb is rotated 90 degrees from the angle of the four fingers. So the fingernails point “up” and the thumbnail points “to the side”. This obviously changes depending on the pose, but the thumbnail never really points “up” with the other fingernails unless it is bent backwards, as in poses when all five fingers are pressed against a flat surface. It never really points “down” unless the hand is clamping or pinching… or operating a sock puppet.
  7. The thumb has to sit lower than the palm so that it can flex underneath the hand. The first knuckle of the thumb is almost as far below the index finger as the pinky is far away from the index finger.
  8. The “webbing” of the thumb connects exactly half way up the palm.
  9. Hands are asymmetrical from every angle. Every part, every time.

That is all the knowledge I have so far, and now you have it too! I don’t think any tutorial, video or otherwise, can ever teach you as much as the thousand observations you will make from drawing a thousand hands. There is no substitute for practice. So practice by looking at your hand from the normal vantage point, and from a mirror. Practice from 3D reference like the Handy Art Tool. Practice by copying other artists and animators whose hands appeal to you. Most of all, practice from imagination.

PRACTICE!

Below is every reference that I can remember that I’ve personally used while practicing hands:

Do me a favor and share this around, will you? We could all use more light shed on this subject.

-Aaron

elixiroverdose:

idk even know how to explains necks here is my attempt after a suggestion

line of action, bunch of lines, considering poses helps a lot in making it easier??! but have fun, take these tips and make it better. Please look at references, there is no harm when you are learning. Full res. available on my Patreon 

sorry text is so SMALLLL but click for bigger image ye :u